SK Gaming is one of the oldest and most accomplished organizations in esports. Since its foundation in 1997, the team has assumed a leading role in the scene. This pioneer spirit is still palpable today, as SK Gaming is willing to take risks that eventually pay off. For this reason, among others, SK now has one of the biggest teams in Counter-Strike: Global Offensive. Also, they recently announced their partnership with Visa. Not only was this a historic step for SK Gaming but for the esports industry in general, as it marks its increasing popularity and importance. Therefore, calling SK a door opener is no overstatement.
Next to their squads and players in CS:GO, Hearthstone, and World of WarCraft, SK opened a department for the mobile Moba Vainglory. The innovative game is comparable to League of Legends. However, in contrast to the Riot game, Vainglory is a 3v3 title that reduces the Moba mechanics to its essence, which is very fun to play.
Today, we welcome Martin Marquardt in our podcast. Martin is the team manager of SK Gaming’s mobile gaming department including Vainglory and Hearthstone. As such, he is responsible for the success of this fairly new part of the organization.
Of course, he didn’t get this position overnight. To get there, it took him quite some time leading a double life. On the one hand, he had his normal job to sustain his life style, on the other hand, he put a lot of effort and time into Vainglory after work. In the end, Martin quit his old job and invested all his energy into esports. This move paid off, as we know today, when he met SK Gaming boss Alexander Müller.
Initially, SK featured three Vainglory sqauds at once. But was this move overenthusiastic or did SK have a certain strategy in mind? Why do they have only one team today? And where do they see mobile games in the future? Martin will answer this and other interesting questions in this podcast.