The humble Weaver, in its natural habitat it repairs the fabric of time which holds the world of Dota 2 together, kills innocent creeps for monetary gain, and impersonates the Flash by traveling back in time and messing with your head.
Weaver is a truly unique ranged agility carry, with more escapes than any one player can normally handle. He is both a strong team fight presence and a good pusher. Combine all of those factors into one hero, and you’ll see where this is heading. A good Weaver can be nigh-unkillable and presents a real nightmare for the enemy team.
Although he is a force to be reckoned with, Weaver suffers from his incredibly low HP and during a big part of the match on his mana dependency. The best ways to counter this hero are true sight and silence, with the latter disabling his invisibility/ulti, rendering him easily killable.
- The Swarm (Q)
The most overlooked skill on Weaver. It has many uses, and is primarily used for team fighting and pushing. Weaver launches a swarm of beetles which give you vision around your opponent, reduce their armour and deal damage over time. As I’ve said, this skill has many uses, with some of them being: 1) Team Fight presence: as the beetles really are a big distraction, and the longer they stay on your enemies, the more armour they will reduce, combine that with their damage and you can see where this is headed. 2) Tower Diving: It’s easy. You see an enemy hero, you cast The Swarm on them so the beetles draw the aggro, you go in, kill them if you can and go out. 3) Chasing: A bit hard to land in this situation, but if a beetle latches on to your opponent, they either have to kill it first (which means they will stop running and try to attack it), or deal with the damage over time 4) Scouting: The skill has a really long range, so you can cast it in a direction of your choice to see if there are any enemies there.
- Shukuchi (W)
Shukuchi is Weaver’s trademark spell, the most important one, and the spell you max first. It turns you invisible, lets you move at max speed and pass through units, dealing damage to enemies in the way. It has many uses, from that sweet short burst of speed from your fountain (I use it for luck before the start of the match), through escaping, ganking, harassing, to even dodging enemy projectiles (Wraith King, Sven, Vengeful Spirit stuns and so on). It’s really one of the best spells in the game, as it’s so versatile it will make your enemies rip their hair out.
- Geminate Attack (Passive)
This spell is simple. It just makes Weaver attack the enemy twice every few seconds. A really good damage booster during every phase of the match. But I love using it early game because it makes farming SO much easier.
- Time Lapse (R)
Weaver’s ultimate is a really unique one. Once activated, it returns Weaver to the position where he was exactly 5 seconds ago, regaining his HP and mana he had at the time. It does not affect your spell cooldowns, only your positioning and HP/Mana. This skill is used for getting out of tight situations, or even as a Hail Mary play, as you can easily outplay your opponents with this. Be sure to have the mana to use it until you max the spell, as on it’s max level, Time Laps only has a cooldown, with the mana cost being 0.
Your skill build will mostly focus on maxing out Shukuchi (W) first, and adding a level in The Swarm (Q) and Geminate Attack (E) before taking a point in your ultimate, Time Lapse (R).
After that, you best max out The Swarm, as it has bigger team fight strength in the early to mid-game, before maxing out Geminate Attack as your damage booster. If you’re going for a type of gameplay that’s centered around pushing or split-pushing, max Geminate Attack before The Swarm.
Weaver’s talents are mostly suited either for making the hero tankier/harder to kill, or as damage booster to maximize the heroes already big killing potential, depending on the enemy’s line up you can take several different paths, but this is the one I use for most of my matches.
Pros and Cons
– Has a good team fight presence while also being a good lane pusher.
– Has one of the best escapes in the game, thus is very hard to gank and kill.
– With his ultimate, has the ability to escape sticky situations or reset the team fight.
– Scales very well with items.
– Very squishy, and has a very bad stat gain compared to other heroes.
– Is easily countered by True Sight
– Very item dependent.
1x Tango which gives Weaver some regeneration in the lane
1x Clarity Potion, restores a big portion of Weaver’s mana pool and enables the more frequent use of Shukuchi
Blight Stone is an awesome early game item for Weaver, as it gives him some armour reduction for a measly 300 gold, and stacks very good with your Geminate Attack. Builds into Desolator later on.
Ring of Aquila boosts Weaver’s weak stats early on, and gives some much needed mana regeneration.
Optional, but you can always go for a Magic Wand if you’re up against a hero/team that likes to spam a lot of spells, as it gives you really good sustain in lane.
Power Treads give Weaver a much needed stat boost early on.
Dragon Lance adds some much needed range to Weaver’s attack, and provides a slight buff to his damage and hp pool.
Desolator gives Weaver one of his signature strengths, great armour reduction and great pushing power.
If you’re feeling threatened by a certain enemy’s spell, or just want some added team fight survivability, make sure to buy either Linkens Sphere of Black King Bar as your second item.
Monkey King Bar is one of the best damage steroids in the game. It adds true strike to Weaver’s attacks, plus a chance for a bash which can prove crucial in team fight control and chasing scenarios.
Either one of these damage boosters are viable. Bloodthorn adds a much-needed Silence to Weavers arsenal, but if you’re going for a full damage build Daedalus is a viable option,too.
Considered an upgrade for Dragon Lance, it adds a bit more mobility and versatility to Weavers skill set.
Butterfly adds Evasion and a terrific stat boost for Weaver, definitely one of the most viable late game items on this hero
Adds some much needed tankiness to Weaver.
It is not recommended to pick Weaver if the opposing team has one of these heroes:
Slardar‘s ultimate counters Weaver’s signature spell, Shukuchi with true sight and renders the spell almost useless. With the escape mechanism gone, Weaver is as good as dead in most situations.
Bounty Hunter‘s ultimate poses the same threat to Weaver as Slardar’s. It makes Weaver visible to the enemy, and much easier to catch.
Bloodseeker is one of the best in game counters to Weaver. With his ulti, he negates Weavers mobility, something that Weaver thrives upon. Rupture + Blood Rite can make a short work of Weaver during any part of the game.
Faceless Void‘s ultimate is a big counter to Weaver. If Weaver gets caught in Chronosphere, he’s as good as dead.
True Sight reveals Weaver, making him easier to lock down and kill.
Weaver is definitely a unique carry hero in Dota 2. If played properly, he can pose a big threat to any team, as a six slotted Weaver can tear down through basically any hero or building in the game. Although a largely item and timing dependant hero, a good Weaver is very hard to counter for the enemy team and should be treated with the utmost caution.
This guide has been provided by our guest author Admir Mujacic. He is an expert in Counter-Strike: Global Offensive and Dota 2, and covers both games at Akshon Esports. If you want to read more of his articles, you should consider following him on Twitter.